Cleric

The following domains and subdomains are available to clerics:

Domain Subdomains Source
Air Core Rulebook, page 41
Cloud Advanced Player’s Guide, page 88
Wind Advanced Player’s Guide, page 97
Animal Core Rulebook, page 41
Feather Advanced Player’s Guide, page 90
Fur Advanced Player’s Guide, page 91
Artifice Core Rulebook, page 41
Construct Advanced Player’s Guide, page 88
Toil Advanced Player’s Guide, page 97
Charm Core Rulebook, page 42
Love Advanced Player’s Guide, page 93
Lust Advanced Player’s Guide, page 93
Community Core Rulebook, page 42
Family Advanced Player’s Guide, page 90
Home Advanced Player’s Guide, page 92
Darkness Core Rulebook, page 42
Loss Advanced Player’s Guide, page 93
Night Advanced Player’s Guide, page 94
Death Core Rulebook, page 42
Murder Advanced Player’s Guide, page 94
Undead Advanced Player’s Guide, page 97
Destruction Core Rulebook, page 43
Catastrophe Advanced Player’s Guide, page 87
Rage Advanced Player’s Guide, page 95
Earth Core Rulebook, page 43
Caves Advanced Player’s Guide, page 87
Metal Advanced Player’s Guide, page 94
Fire Core Rulebook, page 44
Ash Advanced Player’s Guide, page 86
Smoke Advanced Player’s Guide, page 96
Glory Core Rulebook, page 44
Heroism Advanced Player’s Guide, page 91
Honor Advanced Player’s Guide, page 92
Healing Core Rulebook, page 44
Restoration Advanced Player’s Guide, page 95
Resurrection Advanced Player’s Guide, page 96
Knowledge Core Rulebook, page 45
Memory Advanced Player’s Guide, page 93
Thought Advanced Player’s Guide, page 97
Liberation Core Rulebook, page 45
Freedom Advanced Player’s Guide, page 91
Revolution Advanced Player’s Guide, page 96
Luck Core Rulebook, page 45
Curse Advanced Player’s Guide, page 88
Fate Advanced Player’s Guide, page 90
Madness Core Rulebook, page 45
Insanity Advanced Player’s Guide, page 92
Nightmare Advanced Player’s Guide, page 94
Magic Core Rulebook, page 46
Arcane Advanced Player’s Guide, page 86
Divine Advanced Player’s Guide, page 90
Nobility Core Rulebook, page 46
Leadership Advanced Player’s Guide, page 92
Martyr Advanced Player’s Guide, page 93
Plant Core Rulebook, page 46
Decay Advanced Player’s Guide, page 88
Growth Advanced Player’s Guide, page 91
Protection Core Rulebook, page 46
Defense Advanced Player’s Guide, page 89
Purity Advanced Player’s Guide, page 94
Repose Core Rulebook, page 46
Ancestors Advanced Player’s Guide, page 86
Souls Advanced Player’s Guide, page 96
Rune Core Rulebook, page 47
Language Advanced Player’s Guide, page 92
Wards Advanced Player’s Guide, page 97
Strength Core Rulebook, page 47
Ferocity Advanced Player’s Guide, page 90
Resolve Advanced Player’s Guide, page 95
Sun Core Rulebook, page 47
Day Advanced Player’s Guide, page 88
Light Advanced Player’s Guide, page 93
Travel Core Rulebook, page 47
Exploration Advanced Player’s Guide, page 90
Trade Advanced Player’s Guide, page 97
Trickery Core Rulebook, page 48
Deception Advanced Player’s Guide, page 89
Thievery Advanced Player’s Guide, page 96
Void Horror Adventures, page 49
Dark Tapestry Horror Adventures, page 49
Isolation Horror Adventures, page 49
Stars Horror Adventures, page 49
War Core Rulebook, page 48
Blood Advanced Player’s Guide, page 87
Tactics Advanced Player’s Guide, page 96
Water Core Rulebook, page 48
Ice Advanced Player’s Guide, page 92
Oceans Advanced Player’s Guide, page 94
Weather Core Rulebook, page 48
Seasons Advanced Player’s Guide, page 96
Storms Advanced Player’s Guide, page 96

The following channeling variants are available to clerics:

Variant Source
Air/Sky/Wind Ultimate Magic, page 28
Ale/Wine Ultimate Magic, page 28
Art/Music Ultimate Magic, page 28
Battle/Wrath Ultimate Magic, page 28
Beauty/Love/Lust Ultimate Magic, page 29
Bravery/Valor Ultimate Magic, page 29
Cities Ultimate Magic, page 29
Contracts/Oaths Ultimate Magic, page 29
Darkness Ultimate Magic, page 29
Death Ultimate Magic, page 29
Destruction Ultimate Magic, page 29
Disease Ultimate Magic, page 29
Dreams Ultimate Magic, page 29
Earth Ultimate Magic, page 29
Envy Ultimate Magic, page 29
Farming Ultimate Magic, page 29
Fate Ultimate Magic, page 29
Fire Ultimate Magic, page 29
Forge Ultimate Magic, page 29
Freedom Ultimate Magic, page 29
Hunting Ultimate Magic, page 29
Justice/Law Ultimate Magic, page 30
Knowledge Ultimate Magic, page 30
Luck Ultimate Magic, page 30
Madness Ultimate Magic, page 30
Magic Ultimate Magic, page 30
Monsters Ultimate Magic, page 30
Murder Ultimate Magic, page 30
Nature Ultimate Magic, page 30
Nightmares Ultimate Magic, page 30
Ocean/Sea/Water Ultimate Magic, page 31
Pain Ultimate Magic, page 30
Poison Ultimate Magic, page 30
Protection Ultimate Magic, page 30
Revenge/Vengeance Ultimate Magic, page 30
Rulership Ultimate Magic, page 31
Secrets Ultimate Magic, page 31
Self-Perfection Ultimate Magic, page 31
Slavery/Tyranny Ultimate Magic, page 31
Strategy Ultimate Magic, page 31
Strength Ultimate Magic, page 31
Sun Ultimate Magic, page 31
Trickery Ultimate Magic, page 31
Undeath Ultimate Magic, page 31
Weapons Ultimate Magic, page 31
Weather Ultimate Magic, page 31

The following archetypes are available to clerics:

Archetype Source
Cardinal Ultimate Intrigue, page 64
Cloistered Cleric Ultimate Magic, page 31
Crusader Ultimate Combat, page 40
Divine Strategist Ultimate Combat, page 40
Ecclesitheurge Advanced Class Guide, page 91
Evangelist Ultimate Combat, page 40
Fiendish Vessel Advanced Race Guide, page 170
Forgemaster Advanced Race Guide, page 15
Merciful Healer Ultimate Combat, page 41
Separatist Ultimate Magic, page 32
Theologian Ultimate Magic, page 32
Undead Lord Ultimate Magic, page 32

Cleric

World of Athri Double_DM