Wizard

Wizards have the option of learning an arcane discovery in place of a feat or wizard bonus feat. The following arcane discoveries are available to wizards:

Discovery Source
Arcane Builder Ultimate Magic, page 86
Fast Study Ultimate Magic, page 86
Feral Speech Ultimate Magic, page 86
Golem Constructor Ultimate Magic, page 86
Immortality Ultimate Magic, page 86
Multimorph Ultimate Magic, page 86
Opposition Research Ultimate Magic, page 86
Split Slot Ultimate Magic, page 86
True Name Ultimate Magic, page 87
Staff-Like Wand Ultimate Magic, page 87

The following arcane schools are available to wizards:

School Focused Schools Source
Abjuration Core Rulebook, page 79
Banishment Advanced Player’s Guide, page 144
Counterspell Advanced Player’s Guide, page 144
Conjuration Core Rulebook, page 80
Creation Advanced Player’s Guide, page 144
Teleportation Advanced Player’s Guide, page 147
Divination Core Rulebook, page 80
Foresight Advanced Player’s Guide, page 145
Scryer Advanced Player’s Guide, page 147
Enchantment Core Rulebook, page 81
Controller Advanced Player’s Guide, page 144
Manipulator Advanced Player’s Guide, page 146
Evocation Core Rulebook, page 81
Admixture Advanced Player’s Guide, page 143
Generation Advanced Player’s Guide, page 146
Illusion Core Rulebook, page 81
Phantasm Advanced Player’s Guide, page 146
Shadow Advanced Player’s Guide, page 147
Necromancy Core Rulebook, page 81
Life Advanced Player’s Guide, page 146
Undead Advanced Player’s Guide, page 147
Transmutation Core Rulebook, page 82
Enhancement Advanced Player’s Guide, page 145
Shapechange Advanced Player’s Guide, page 147
Universalist Core Rulebook, page 82
Elemental School Source
Air Advanced Player’s Guide, page 142
Earth Advanced Player’s Guide, page 142
Fire Advanced Player’s Guide, page 142
Metal Ultimate Magic, page 87
Water Advanced Player’s Guide, page 143
Wood Ultimate Magic, page 88

The following familiars are available to wizards:

Familiar Source
Bat Core Rulebook, page 82, Bestiary, page 131
Cat Core Rulebook, page 82, Bestiary, page 131
Hawk Core Rulebook, page 82, Bestiary, page 131
Lizard Core Rulebook, page 82, Bestiary, page 131
Monkey Core Rulebook, page 82, Bestiary, page 132
Owl Core Rulebook, page 82, Bestiary, page 132
Rat Core Rulebook, page 82, Bestiary, page 132
Raven Core Rulebook, page 82, Bestiary, page 133
Viper Core Rulebook, page 82, Bestiary, page 133
Toad Core Rulebook, page 82, Bestiary, page 133
Weasel Core Rulebook, page 82, Bestiary, page 133
Improved Familiar Minimum Level Source
Celestial Familiar 3rd As base familiar, Bestiary, page 294
Dire Rat 3rd Bestiary, page 232
Fiendish Familiar 3rd As base familiar, Bestiary, page 294
Air Elemental, Small 5th Bestiary, page 120
Earth Elemental, Small 5th Bestiary, page 122
Fire Elemental, Small 5th Bestiary, page 124
Stirge 5th Bestiary, page 260
Water Elemental, Small 5th Bestiary, page 126
Air Mephit 7th Bestiary, page 202
Dust Mephit 7th Bestiary, page 202
Earth Mephit 7th Bestiary, page 202
Fire Mephit 7th Bestiary, page 202
Homunculus 7th Bestiary, page 176
Ice Mephit 7th Bestiary, page 202
Imp 7th Bestiary, page 78
Magma Mephit 7th Bestiary, page 202
Ooze Mephit 7th Bestiary, page 203
Pseudodragon 7th Bestiary, page 229
Quasit 7th Bestiary, page 66
Salt Mephit 7th Bestiary, page 203
Steam Mephit 7th Bestiary, page 203
Water Mephit 7th Bestiary, page 203

The following archetypes are available to wizards:

Archetype Source
Arcane Bomber Ultimate Combat, page 74
Cruoromancer Advanced Race Guide, page 98
Exploiter Wizard Advanced Class Guide, page 133
Hallowed Necromancer Horror Adventures, page 74
Siege Mage Ultimate Combat, page 74
Spellbinder Advanced Race Guide, page 25
Spell Sage Advanced Class Guide, page 133
Spirit Whisperer Advanced Class Guide, page 133
Undead Master Horror Adventures, page 75
Wind Listener Advanced Race Guide, page 158

Wizard

World of Athri Double_DM